Not sure where to start ...

The FACTORY and USER AUDIO drum loops reside in the HD and are streamed instantly when a style or midifile that requires them is called up. When a style is called up, the streaming begins instantly from the HD into the CPU board where it is processed in real time. This is independent of the on- board RAM and as such the samples already loaded in from the SAMPLER are NOT affected.

There is a 'buffer' that allows a temporal amount of loop-data to be stored/used associated with the other parts/variations of the style so when you change from variation A to B, the audio loops associated with B are already ready to be used.

For the USER DRUMS, the technic used requires you to name the audio/wave file to be associated with the style in a special way ... e.g '@SAMBA_50.wav' (the '@' tells the AUDIA to display the "A" logo before the style in the style list as it is now an audio style, the '_50' tells AUDYA the wave file was initially recorded with a BMP of 50bmp and can be streched from this point +/-45% while still maintaining the pitch/quality of the drums. This means you will be able to (OS3.0 and up) load different wave files into the USER DRUM Folder of AUDYA and when creating/editing any style, from STYLE VIEW mode, press F1 (DRUMS) to toggle between the following drums:-

AUDIO (Factory audio drums)
MIDI (Factory midi drums) and
AUDIO (User Audio drums).

Technically, you can store over 40GB of Drum samples in this folder location (remember different samples can be used for Arranger A, B, C ... Fill, End .. etc) but with upcoming updates, you will be able to store more should you decide to upgrade your hard Drive to 500GB!!

OS 3.0 also comes with new Bass, Chord (1 & 2 guitar and piano) banks that can be used in the STYLE MORPHING feature (replace, enhance existing/new styles ...etc). You now have a vast amount of combinations from USER and FACTORY data to use to build your own style!!

With these new AUDIO Arranger parts introduced in AUDYA, we agree - there are some limitations as to the flexibility of Sound editing (which we think most people into Sound/Style creation will rather want to achieve better results on a computer with software anyway), however, we believe we have presented users with a machine that has taken music arrangement up a notch. We did not go out to build a machine that is BETTER than other manufacturers' ... etc ... just something different for those who need suchan approach to the type of music they belive this would be suitable for (as it's not for everyone).

Our sounds, styles and systems will always be different from others out there ... otherwise, we would all be making the same keyboard(s) - just with different names (e.g Toyota Matrix & Pontiac Vibe). I guess for marketing purposes, this could be a good idea, but ...

Thanks,

AJ
_________________________
[KETRON - USA]
Design Engineer & Product Specialist.
www.KetronAmerica.com