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#365112 - 04/17/13 04:06 PM
Re: ot/market for a new computer XP now WIN8 ?. or?
[Re: Dnj]
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Senior Member
Registered: 12/08/02
Posts: 15563
Loc: Forest Hill, MD USA
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Thanks Tony, We have always been very proud of him, he has done some amazing things and has always been very creative. I've tried to play some of the games he created, but thus far, I've never been able to get beyond the second or third level. Ironically, he taught ME how to use a computer back with the Commodore 64 first became available. It was a very difficult transition from the NASA stuff to the Commodore 64, which could handle a multitude of tasks, had a variety of programs, all of which were stored on 5-1/4-inch floppy disks. What was really incredible was the computer only had a 64-Kilobyte memory, and it was pretty fast at processing. Cheers, Gary
_________________________
PSR-S950, TC Helicon Harmony-M, Digitech VR, Samson Q7, Sennheiser E855, Custom Console, and lots of other silly stuff!
K+E=W (Knowledge Plus Experience = Wisdom.)
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#365124 - 04/17/13 09:38 PM
Re: ot/market for a new computer XP now WIN8 ?. or?
[Re: travlin'easy]
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Admin
Registered: 06/01/98
Posts: 6483
Loc: Ventura CA USA
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Thanks Tony, We have always been very proud of him, he has done some amazing things and has always been very creative. I've tried to play some of the games he created, but thus far, I've never been able to get beyond the second or third level. Ironically, he taught ME how to use a computer back with the Commodore 64 first became available. It was a very difficult transition from the NASA stuff to the Commodore 64, which could handle a multitude of tasks, had a variety of programs, all of which were stored on 5-1/4-inch floppy disks. What was really incredible was the computer only had a 64-Kilobyte memory, and it was pretty fast at processing. Cheers, Gary John sounds like my sorta guy. I started my career programming creating commercial C64 games. I have programmed games on almost every game console since then. His advice will certainly be invaluable in making your choice. I remember writing games with 1000+ screens that were able to fit into just 64KB of memory. It took some very careful data encoding to be able to do that back then. I even wrote Commodore 64 MIDI software back then to edit patches for the DX7.
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