Hi Diki.

I don't want to argue with you on this so I will say my bit and leave it at that unless you actually want to talk about sound design for optimised Wind Instrument performances on keyboards.

I do understand everything you said but the problem I have with it is that 90% of what you said does not apply to wind instruments at all. Your treating wind instruments with a technique that is only for stringed instruments.

I also think you are trying to back-peddle here now by now introducing the only instruments your technique allies. For anyone trying to emulate a guitar or a cello your technique is bang on and you covered the topic extremely well.

But since the subject was about wind instruments and that you could rival a wind controller with just the keys and your technique, then your technique is flawed.

Nobody tongues each note and so your simulated legato does not work at all. Vibrato is a variation of breath blowing into the instrument which directly effects the tone and volume long before it effects the actual pitch. Your view is that it only effects pitch. A trill is a flutter between two notes that can change in both speed and intensity. You have no control over intensity at all and all you can control is the pitch. In addition to that the shape of your modulation would be wrong if all your doing is wiggling your finger on the Ribbon. You would have to actually tap it off centre to get somewhat close to the effect you really need, but that's a backwards approach when you can use an LFO waveshaping to modulate it for you in the correct manner.

So if you can accept that your technique only applies to stringed instruments and you would fancy a good heavy technical chat about what could be done to get the most from wind instrument sounds, then lets have a bash.

Regards
James