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#239530 - 08/10/08 11:25 PM Re: Demo-making - from the guy that does it
miden Offline
Senior Member

Registered: 01/31/06
Posts: 3354
Loc: The World
I think I can shed some light on that...No mouse and no keyboard (qwerty)..without those two simple items ANY keyboard (instrument) sequencing/editing is going to be clunky and fiddly..

The new Fantom G has the right idea in that you CAN connect a mouse and it interacts with the screen, so perhaps there is some light dawning on manufacturers.

D

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#239531 - 08/10/08 11:45 PM Re: Demo-making - from the guy that does it
Nigel Offline
Admin

Registered: 06/01/98
Posts: 6482
Loc: Ventura CA USA
Quote:
Originally posted by Diki:
You honestly expect them to put something as powerful and as graphically intuitive as Cubase in a hardware arranger, squeeze it through a tiny four inch display, and not charge an arm and a leg..?


No but I do expect an inuitive and useable sequencer interface. A MIDI sequencer user interface is NOT rocket science despite what you think and doesn't require a lot of cpu resources or screen space. It simply requires some thought and design. I have used sequencers on computers 20 years ago that were easier to use than the one on my Yamaha Motif 6. Those computers didn't have a fraction of the power of a modern keyboard and didn't really have much more screen space. I am not sure what features of Cubase's MIDI editing and processing seem so astonishing to you. I think most of Cubase's basic MIDI features could easily be implemented onboard a keyboard.

I am a professional software engineer so I do have some basis for making a judgement about software design. I wrote MIDI software on computers as simple as the Commodore 64 and know that MIDI processing and editing doesn't actually require a lot of resources.


[This message has been edited by Nigel (edited 08-11-2008).]

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