Enough he says, eh?
Alright chief.
Here's eddie's take on step sequencing:

I wrote tons of stuff using step-time approach to sequencing. I find that even though I can play just about anything on a keyboard, programming step-time and dealing wiht graphic editors (I'm visually imparired, so it can be a bit of a pain) gives me a different perspective on things and inspires totally different ideas. Not everything that's been heavily quantized or entered step-time has to sound like there is a robot playing. I find that using methods that Mark & Michelle described can make things sound very human. Logic Audio actually offers a transform template called "humanize". It slightly shifts the position and velocity of note events.
Step time is also useful for synths that have a relatively slow dynamic voice allocation. When using Roland modules multitimbraly, I tend to bring the drums ahead of everything else (just by a few tics), that helps a little. Although if your sequencer offers "Track delay" parameter you don't need step time to do that.
Well, that's about it on step time sequencing. Oh, imputing control messages step-time rules. I've created some very rhythmic synth textures by imputing various control messages to modulate and sweep all kinds of synth parameters. That was in the days before LFO sync and all that.

-ED-

[This message has been edited by 3351 (edited 02-02-2004).]
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