Many of us bemoan the lack of options in controlling exactly WHAT fill goes to WHICH variation, or the confusing plethora of buttons if ALL options are available. Perhaps there is an easier way.....

What about touch (velocity) sensitive variation buttons?

You only need enough buttons for however many variations your arranger provides (say four). Now, if you hit a variation button softly, the variation you are playing would go to the new variation without a fill, if you hit it harder (think MPC or Fantom trigger buttons for size and texture) it will trigger the fill supposed to go to your new variation. One button, two functions....... Brilliant!

Now it gets better....... if you hit the button for a fill hard, and then immediately hit the button for a different variation softly, it will play the fill you intended, but then go to the variation YOU wanted, NOT the pre-programmed destination. Far more control, with fewer buttons......

What do you think......?
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An arranger is just a tool. What matters is what you build with it..!