So...here the first promised video demo about the multiple ASIO host. http://www.lionstracs.com/demo/video/2008/MSMultipleASIOHost.wmv
only 53Mb WMV format

here now available on Youtube: http://www.youtube.com/watch?v=AlADLhdqffE


Please..don't need comment about the Audio quality take from the mic camera, this is only a video demo HOW the new MS OS 2.8 system work, the audio quality of the ASIO host you know really well and I don't need to prove it.

The demo here will display how on MS now is possible jump in realtime from ASIO host to ASIO Host, without load every time the new Vst Plugin.

The new MS OS 2.8 ( not Ubuntu) now work in this way:
We have edited the 8 available Prefromance keys under ASIO Patch mode ( still available for the performance too)
In each ASIO Patch by the file browser interface, is possible select the desidered ASIO Host.exe file and the Soundmap.txt file for display the all available ASIO sounds on the MS display Patch selector: http://www.lionstracs.com/demo/MSgui/asiopatchdemo.jpg

Each ASIO Patch will then SAVE the link of the ASIO host and sound MAP and when you will load it, just press the key F5: LOAD ASIO Host
After the ASIO Host is loaded, automatically the MS OS will connect the ASIO Audio OUTS to the FX Audio server Inputs and also switch the MIDI OUT of the Keyboard to the ASIO Patch selected. http://www.lionstracs.com/store/images/2008/jackmultiasio.jpg

You can see on the demo that the ASIO host is ready to play in less 2 seconds!

After one ASIO Patch is loaded and ready to play, we are available to recall the second ASIO Host.
Same system loading and then is ready to use it in realtime, instead to load every time one new VST and waiting untill is ready to use.

We have also two system possibility to use the VST engines:
1) IF is available ONLY the VST Plugins, then we can use a new VSTHost for each desidered VST.
2) IF is available the stand alone ASIO host, then is possible load it without use the VstHost.

After your all desidered ASIO Host are running, we are ready to play it and switch from ASIO host to Host in realtime.
Of course under COMBI mode, is possible mix up to 8 MIDI OUTS, it mean a mix of ASIO Host + GIGA sounds+ DSP GM sounds.

This system is like the Native Instruments KORE, BUT we use all HOST and we dont have to waiting for loadind the all VST/Sounds!
Here on MS now you can install all the sounds that you like (wine compatible), without Upgrade the whole keyboard just for some couple of kidding sounds..

The MS sounds engines now are organized in realtime switch under this system:
1) DSP ROM GM/GS= Play the all DSP GM Dream sounds
2) GIGA SOLO= loading one desidered GIGA file from the whole Giga Library
3) GIGA GM/GS= Play the all available GIGA sounds from the GM/GS GIGA soundbak
4) MS SYNTH= play the ADDSUBSYTH Linux engine
5) VST HOST= Play the VST Host in stand alone mode only for the single VST Plugins
6) ORGAN B4= Play the Native Intruments B4 II ASIO version
7) ASIO HOST 1-8= Play in realtime UP to 8 different ASIO Host.
8) MIDI OUTS= Play in realtime two more External Midi device by the two MIDi OUTS.

Some note:
For run multiple ASIO Host of course need a CPU power and a lot of RAM.More engine you open, more power and RAM will be used.
Anyway now we have open one new system how to play in realtime multiple ASIO Host, still a Dream for the windows OS.

Of course you there are able to manupulate some like this, but you can NEVER recall this all engine like one standard embedded system keyboards.
Every time you have to use the keyboard and Mouse, lose a lot of time just for loading/enalbe some sounds..
Look on the video how I can switch FAST for engine to engine, need more time for pressing the key than switch to engine.

Ok..I think you get the new generation idea..we will see now how MANY years you have to waiting untill the BIG can offer a little of this features.
Remember that the Future is ONLY under the PC system and NOT with the dated embedded CPU.
Melodyne is the new Future, MS is ready to play it.
Now you can start to criticize again...
Enjoy what you play...

[This message has been edited by LIONSTRACS (edited 11-07-2008).]